When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
| Printing | Rarity | 1st Edition | Unlimited | Actions |
|---|---|---|---|---|
MP25-EN0582025 Mega-Pack Tin | PScR | 1st | Unl. | |
PHNI-EN080Phantom Nightmare | QCR | 1st | Unl. | |
PHNI-EN080Phantom Nightmare | ScR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | CR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | PSR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | ScR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | StR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | SR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | UtR | 1st | Unl. | |
RA05-EN079Rarity Collection 5 | UR | 1st | Unl. |