When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
| Printing | Rarity | 1st Edition | Unlimited | Actions |
|---|---|---|---|---|
SPWA-EN028Spirit Warriors | ScR | 1st | Unl. |