When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.
| Printing | Rarity | 1st Edition | Unlimited | Actions |
|---|---|---|---|---|
PHRE-EN011Phantom Revenge | R | 1st | Unl. | |
PHRE-EN011Phantom Revenge | SR | 1st | Unl. |