You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
| Printing | Rarity | 1st Edition | Unlimited | Actions |
|---|---|---|---|---|
BATT-EN006Battle Pack Tournament Prize Cards | SR | 1st | Unl. | |
DP07-EN017Duelist Pack: Jesse Anderson | R | 1st | Unl. | |
FOTB-EN045Force of the Breaker | R | 1st | Unl. | |
FOTB-EN045Force of the Breaker | UtR | 1st | Unl. | |
LCGX-EN168Legendary Collection 2: The Duel Academy Years Mega Pack | C | 1st | Unl. | |
LDS1-EN103Legendary Duelists: Season 1 | C | 1st | Unl. | |
RA03-EN181Quarter Century Bonanza | PSR | 1st | Unl. | |
RA03-EN181Quarter Century Bonanza | QCR | 1st | Unl. | |
RYMP-EN053Ra Yellow Mega Pack | C | 1st | Unl. | |
SGX1-ENF10Speed Duel GX: Duel Academy Box | C | 1st | Unl. |